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Friday, April 29 • 3:30pm - 4:00pm
Lightning Talks 2

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Brick Shitters: Or The Search for a Better Crafting Game -- Colton Spross
Crafting systems in games usually feel like an afterthought stapled onto an existing game to pad out the experience. They often boil down to tedious grinding and combinatorics. Yet in the real world people pour a great deal of time and passion into traditional crafts like pottery, woodworking, and knitting. Why is crafting in games so boring when real handicrafts are a rewarding and passionate pursuit for millions of people?

Colton Spross, maker of Home Improvisation, talks about taking inspiration from traditional crafts and making hyper-specific games that explore the nuanced and tactile world of handicrafts. 

Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing -- Kaitlin Tremblay
As a writer with a background in literature and an editor at a Canadian publishing house, making games in Twine has been an avenue for healing that literature and publishing doesn’t provide. This healing happens largely through being able to tell stories in our own way, and being able to connect to others who struggling with the same types of pain and recovery.

Kaitlin Tremblay, writer and designer of Say When, Lights Out Please, and other Twines, talks about the relationship between book publishing and video games, and how being an independent gamemaker has opened up a greater space to create art and write stories that enable me to feel more in control of her healing. 

avatar for Colton Spross

Colton Spross

Co-Founder & Developer, The Stork Burnt Down
Colton Spross has been an indie game developer since he graduated with a masters in Digital Media from Georgia Tech in 2013. Before that he formally trained for a career in architecture. He likes to make games about building things and about cross-cultural communication. Two of his games have been featured at Indiecade and he is one of the co-founded the company The Stork Burnt Down. His team's latest game, Home Improvisation, is a co-op... Read More →
avatar for Kaitlin Tremblay

Kaitlin Tremblay

Kaitlin is a professional editor, writer, and independent gamemaker. Her work focuses on exploring mental illness and feminism through horror. She is the writer and game designer on numerous Twines, including Say When (2016) and Lights Out, Please (2014). She currently works as an in-house senior editor in Toronto, Ontario.

Friday April 29, 2016 3:30pm - 4:00pm
Redstone Theater

Attendees (24)