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Friday, April 29 • 4:30pm - 5:00pm
9 Things Every Game Designer Can Do To Be More Inclusive

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The only thing stopping games from being inclusive is the developers. Being inclusive is not a "bonus if we have enough time", but needs to be a core focus of a project from the earliest stage to the final product.

This talk will show developers a few simple concepts that they can keep in mind to greatly increase the inclusivity their final products. A large number of developers recognize this is as an important issue, but don’t think they have the resources to do anything about it. If more developers did these things, they could increase their potential audience tremendously. This isn't about altruism, it's just good business practice

Speakers
avatar for Adina Shanholtz

Adina Shanholtz

Technical Evangelist, Microsoft
Adina Shanholtz (aka the Fey Technologist) is a Technical Evangelist for Microsoft. She graduated from Oberlin College with a double major in Computer Science and East Asian Studies. She has a passion for Game Development, Internet of Things/Wearable technology, and empowering others through programming. In her spare time Adina likes to knit, practice her Japanese, and perform hoop and poi circus arts.
avatar for Tobiah Zarlez

Tobiah Zarlez

Game Evangelist, Microsoft
Tobiah Zarlez has been an independent game developer since 2009, and is most famous for the physics based puzzle game "Blast Monkeys". | | Tobiah started working for Microsoft in 2013 as a Game Evangelist, helping developers make better games.


Friday April 29, 2016 4:30pm - 5:00pm
Bartos Screening Room

Attendees (32)