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Saturday, April 30 • 1:00pm - 2:00pm
Soviet Vector Hardware Games and the Strange Path Leading There

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Our team built VEC9 -- the first new vector arcade game in 30 years, but it did not start out to do that. This presentation is an exploration of the creative advantages, engineering challenges, and uncomfortable personal psychological revelations about building a game based on weird technology.

The path to making a Soviet arcade game began with a broken Asteroids vector monitor, went on to spawn custom digital hardware to draw hip hop stars, a handwritten 3d engine used to draw spinning sausages, and ultimately ended in (OBVIOUSLY) a game about nuclear annihilation and the cold war.

The entire process was born of exploring either antiquated or atypical hardware, and the not-always-obvious gameplay and aesthetics that it ultimately suggested.

Sometimes this was inspiring and led to exciting creative leaps we never might have made, other times it led to months of trying square pegs in round holes, but it ultimately ended in a unique thing. This talk is part inspirational speech, part engineering textbook and part cautionary tale.

Speakers
avatar for Todd Bailey

Todd Bailey

Wizard-In-Training, Narrat1ve, 68Krew
Electron beams, magnetic flux, and the cold love of Soviet Steel. | The other stuff I make is here: http://narrat1ve.com/
avatar for Michael Dooley

Michael Dooley

Software Engineer, 68Krew
avatar for Andy Reitano

Andy Reitano

Electrical Engineer, Batlab Electronics
KD2DZM - electrical engineer by day - NES / genesis homebrew developer by night - hired goon 24hrs (ask for rates) | | http://andrewreitano.com


Saturday April 30, 2016 1:00pm - 2:00pm
Redstone Theater

Attendees (15)