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Saturday, April 30 • 2:00pm - 2:30pm
How We Won Game Dev by Rolling Our Own Tech

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Did you know you can make successful games faster, cheaper and more reliable by building your own tech instead of using a third party engine?
With a small team and no budget, KillHouse Games managed to make 2014's best tactics game (Door Kickers) in a very short time, with a huge amount of content, on 5 platforms. Without using any third-party engines or tools.
Instead of adding tech, they removed tech. They kept removing until there was almost nothing left. Sounds counter-intuitive? Think of it this way: simpler means faster, cheaper and more reliable.
Learn about the extreme simplicity of the production pipeline and the "unified everything" game engine used for Door Kickers.
Learn that developing a game can also be done in a very smart and simple way, instead of spending years or $$$$$ on game engines. Learn how to focus on what is important and that finding the simplest solutions is usually the hardest.

Speakers
avatar for Mihai Gosa

Mihai Gosa

CTO/CEO, KillHouse Games
Turning the passion of playing games (pro-gamer) into the passion of developing them (programmer), I started making games through high-school and worked for big game development studios like EA and Ubisoft, before taking matters into my own hands and becoming an indie videogames developer at KillHouse Games. | | In a time when games are taking just too many years to get released. I am focusing on shortening their development cycle through... Read More →


Saturday April 30, 2016 2:00pm - 2:30pm
Redstone Theater

Attendees (13)