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Saturday, April 30 • 4:30pm - 5:00pm
Replicating a Vertical Slice of the Mainstream Industry?: Curating Diversity in the IndieMegabooth

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Organizations like the IndieMegabooth don’t make games; rather they take on much of the emotional labour or “worry work” associated with maintaining relationships with stakeholders and facilitating the production, distribution, and reception of indie games. Although there’s a general consensus that the IMB is a positive force in indie gaming, it’s difficult for them to parse the actual impact and relevance of their activities, especially in terms of improving the diversity and sustainability of indie developers.

This talk shares findings of the Indie Interfaces research study, which surveyed and interviewed indie developers exhibiting at events such as PAXPrime. While the IMB is committed to upholding indie games as a space of diversity, inclusivity, and innovation, we found in practice they mirror many of the same issues. For example, at PaxPRIME 2015, 93% surveyed respondents were male, 82% self-identify as white, and the average income was over $70,000USD. Accordingly, we’ll discuss the current demographic composition of Megabooth exhibitors and some of the initiatives currently underway with the IMB to “curate diversity”. We’ll present takeaways on how other organizations like the IMB can contribute to increasing diversity and inclusivity in the game industry.

Speakers
avatar for Felan Parker

Felan Parker

Postdoctoral Fellow, Concordia University
Studying indie gaming cultures.


Saturday April 30, 2016 4:30pm - 5:00pm
Bartos Screening Room

Attendees (25)