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Sunday, May 1 • 1:00pm - 1:30pm
Six Things Theatre Taught Us About Game Development

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We've been theatre professionals for a number of years, performing -- producing, writing, designing and directing. Our shared love of games inspired us to form Worthing & Moncrieff, a two-man interactive storytelling studio. And we couldn't help but notice the crossover and contrasts between the two narrative mediums. This talk explores the artistic and practical lessons game developers can borrow from live theatre.

Speakers
avatar for Eric Hamel

Eric Hamel

Co-founder and Sound Designer, Worthing & Moncrieff
Eric is a sound designer, composer, game designer and co-founder of the Boston-based indie studio Worthing & Moncrieff. He began his game dev career working on the audio team at Electronic Arts' Mythic Entertainment studio. Prior to working in the games industry, Eric spent a number of years in the professional theatre working everywhere from summer stock to Off-Broadway in NYC. A graduate of the Entertainment Technology Center at Carnegie Mellon... Read More →
avatar for Marc Harpin

Marc Harpin

Co-Founder and Art Director, Worthing & Moncrieff
Marc is a writer, print designer, game designer and co-founder of the Boston-based indie studio Worthing & Moncrieff. He holds a BFA from Rhode Island School of Design and splits his time between his design studio, Rhumba, producing for Titanic Theatre Company, playwrighting, and exploring the cross-overs and cross-pollinations between all these worlds through digital storytelling at Worthing & Moncrieff.


Sunday May 1, 2016 1:00pm - 1:30pm
Bartos Screening Room

Attendees (34)