I am here to advocate on behalf of the ridiculous. To be more specific, I aim to show you that we need more subversive humor in games and why you don’t actually have to be ‘serious’ to be serious. I will also draw from my experience of making Real Army Simulator, to highlight how you can make a game that subvert popular game concepts ("fun" in this case) while still being enjoyable
Real Army Simulator is the often humorous, slightly satirical and sometime real account of what is really like to be a soldier in the army. Pulled from Yifat and a few of her personal friends real account of their mandatory army service in the Israeli army, Real Army Simulator tries to show a more realistic view of the army and what it’s like to be part of it. The game presents life in the army as being part of a large bureaucratic and mundane machine rather than the glorified heroic experience often depicted in gameHip hop artist Cadence Weapon, electronic music composer and game OST tracker Max Coburn, and Alex Jansen Producer of the new indie music game LOUD on Planet X discuss the intersection of music and video games, including original composition, licensing for indies, and how music and video games can inform each other in a lively conversational format.
Colton Spross, maker of Home Improvisation, talks about taking inspiration from traditional crafts and making hyper-specific games that explore the nuanced and tactile world of handicrafts.
Create a New Passage: Why I Chose Gamemaking to Tell Stories About Healing -- Kaitlin TremblayCraft beer, loud music, party games and great people! Enjoy sets by DJ Cadence Weapon and featured games including Gang Beasts, LOUD on Planet X and more ... Thank you to Single Cut Brewery and to OMCD for their support!
Facebook provides free tools and services for game developers to immediately tap into the 550 million people who play games on Facebook.com and on Facebook connected devices every month. With solutions that are people-centric and cross-platform as opposed to device–centric, successful game developers worldwide are leveraging the power of Facebook to build, grow, and monetize their games across multiple screens. For game developers who are just starting out, Facebook offers valuable tools and services that can help jump start your startup – allowing you to build better, scale faster, and connect the world.
Ever wonder what goes on day-to-day in game design school? Hear from both professors and students from 3 of NYC’s leading game design programs in a Newlyweds-style showdown.
Featured Speakers:
Ramiro Corbetta & Eric Guadara from Long Island University
Matthew Schell & Genaro Reyes from New York Film Academy
Frank Lantz & Aaron Keeth from NYU Game Center
Alt Mode began as a conceptual album written and produced by the artist RYAT. RYAT is a composer/performer and producer who works with new technology and media in her performances and installation work. For Alt Mode, RYAT collaborated with a team of visual interactive artists, animators and choreographer Kate Watson Wallace to present the piece in its conceptual makeup. The show debuted in Central Park, NYC for SummerStage 2015.
For this lecture, we will discuss the process of working these complex technological collaborations, discussing new processes and intentions for art tech work for the future.